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About dresspheres
Special dresspheres are similar in function to that of Trance in Final Fantasy IX or that of Overdrives in Final Fantasy X; they provide the user with increased efficiency and functionality in battle. A special dressphere is activated by a character visiting all the dresspheres on a Garment Grid within the course of one battle. Once the character changes into the special dressphere, the other characters are no longer visible or playable until the special dressphere is removed. In battle, each special dressphere consists of three components which take turns just as regular characters do.Floral FallalA giant flower with two petals Yuna uses to dish out magic attacks. Yuna transforms into a celestial maiden of sorts.Machina MawA large salvaged machina Rikku uses to bombard her enemy with attacks.Full ThrottleA large blade suit with two large wings of blades Paine uses to slice and dice her enemies into mincemeat.
This is Yuna's default dressphere. The Gunner allows you to shoot an enemy from afar. This dressphere has excellent accuracy and fair speed. The Gunplay abilities are noted for not having a charge time, unlike many other job-specific commands. The Gunner's most useful abilities include Scatterburst, Tableturner, Enchanted Shot, and Trigger Happy.
This is Rikku's default dressphere. The Thief allows you to steal items (among other things) from enemies. As such, she has high speed, agility, and fair luck. Again, the stronger moves like Master Thief have a long wait. It is the fastest dressphere and it gets two attacks in one command. The Thief's most useful abilities include Flee, Steal, Pilfer HP, Pilfer MP, Pilfer Gil, and First Strike.
This is Paine's default dressphere. The Warrior allows you to slice an enemy with strong elemental and non-elemental strikes. She has good strength and very high defense. The Warrior's most useful abilities include Power Break, Armor Break, Magic Break, Mental Break, and Excalibur.
This dressphere relies on the character's dancing and singing skills to inflict status ailments on enemies or to support her group. If you are using this only to master it, the process may be improved by using a Garment Grid that gives your character Magic, Bushido, or Instinct abilities, as the songstress cannot attack or defend herself in the normal sense. This is given to you after you defeat LeBlanc the first time. Some of the dances are useful, and the songs are great for giving a slight increase in stats. This isn't useless, but only recommended for higher level characters. This is the only Dressphere that is important to the story, not counting the girls' default Dresspheres. The Songstress Dressphere was created from Lenne's memories.
White Mages equip rods, however, they cannot attack. They work similar to White Mages in past games, casting White Magic, or healing magic. The HP is pretty low but it has excellent Magic Defense. The dressphere is received after completing the story mission in Besaid during Chapter 1.
This dressphere allows characters to cast devastating spells that are harmful to their enemies. A Black Mage wields elements such as Fire, Water, Lightning, and Ice. She can also cast an Osmose-like ability called MP Drain. The spells are limited to the basic elemental magic, and higher level Black Magic such as Flare and Ultima can only be gained by equipping a relevant Garment Grid. Players receive this dressphere after the first mission in Chapter 1 on Mt. Gagazet. The Black Mage Dressphere was created from Maechen's memories.
This dressphere is the equivalent of the Gambler job, and is essentially a dress form of Wakka from the previous game, using Reels similar to his overdrives.. It can be obtained either by winning the Sphere Break tournament at Luca in Chapter 3, or failing that, challenging and defeating Shinra in Chapter 5. This dressphere is often viewed as one of the cheapest of the group, as the player can simply pause the game and wait for 7's to appear, and continuing just as they're in line.
Players obtain this dressphere in either Chapter 1 or 2 at the Moonflow. The Gun Mage is quite weak in all areas except Magic. Fiend Hunter, which deal 4x damage to specific fiend types, are where she really shines. They also have the Blue Bullet skill, which works similarly to traditional Blue Magic, in that the character learns the ability by having it performed on them and surviving the battle.
This has great HP, attack and defense, and also has fair magic and magic defense. Dark Knights have abilities such as Poison and Break to harm enemies. They also have attacks which drain the user's HP in order to cause damage, similar to the Darkside ability from previous games; and Black Sky, a powerful multi-hit attack. It is also notable that this dressphere has more statusproof abilities than any other dressphere. This one is found in the Bevelle Underground.
This dressphere has a low defense rating, but is balanced by great HP and strength. Pair this up with a Haste-inducing accessory and you have a killing machine. Berserkers can double their max HP with Howl, and can inflict Berserk status on themselves. This is found after completing the Lake Macalania mission in Chapter 3.
Players obtain this dressphere in Chapters 2, 3, or 5 at the old Monster Arena in the Calm Lands. Alchemists can use several items from a limitless "stash" and mix items together to make stronger items. This is basically Rikku's old Overdrive, Mix, put into a free-use ability that can be used any time. The Alchemist's most useful abilities include Mega-Potion, Elixir, Phoenix Down, Mix, Chemist, Elementalist, and Items Level Ups.
This is found at Kilika Temple in Chapter 3. This dressphere has high attack and is very useful for dispatching large groups of enemies with abilities like Fireworks and Zantetsu. It also has the very useful ability Clean Slate, which heals the user and removes harmful status effects.
This is a version of the Mediator from past games. Unlike in other games, where Mediators equip whips (or daggers and guns, like in Final Fantasy Tactics), Final Fantasy X-2 Trainers attack by giving orders to pets. Yuna uses a dog similar to Daigoro (Yojimbo's dog), Rikku uses a monkey, and Paine uses a pheasant. Each animal accepts different commands and perform different abilities. This is similar to releasing monsters in Final Fantasy V, except the monsters are permanent. To obtain the dressphere, Yuna must talk to and advise Kimahri in Chapter 1 or 2. He will then give the dressphere to the party in Chapter 3.
The Mascot is capable of a wide range of functions in battle, and can be considered the ultimate dressphere. When donning the Mascot dressphere, the girls all take on the appearance of recurring Final Fantasy creatures. Yuna dresses as a Moogle, Paine as a Tonberry, and Rikku as a Cait Sith. Mascots are unique in the fact that each version has their own abilities, and thus, all three girls can use the Mascot dressphere and fight in completely different manners. Yuna relies on support and casts powerful buffing spells, Rikku relies on powerful unique Black magic that inflicts statuses aswell as De-buff spells, and Paine uses physical attacks that inflict statuses. They each also get to use 2 other Dresspheres' (unique to the character) abilities, allowing them to be, at the very least, 3 classes in one.
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